11/17/2023 0 Comments Nfs mw widescreen![]() ![]() man you are really awesome Recommended mods NFSMW Extra Options by Exops Team (NLGZRGN) : Widescreen Patch by ThirteenAG: BMW M3 E46 Model Fix by Rsracerp09: Oh, so you go to above link for model fix and you find tuning mod for mw, this is not copy of that mod. Special thanks again to nfsu360 for his powerful vltedit 4.2. Feel free to share and credit me if you like my work. it really helps me to encourage to make mods like this. So if you like my work please appreciate it in comments. i know for security reasons they are not released but man its been soo long time since announcement of CP1.4). First of all i am not in group of the community patch developer, i made this whole mod by myself, by my limited knowledge and not a modification/copy of the existing wip community patch (actually i dont even have a copy, please send me one if anybody has it. List of still unused sound after addition (/dcl means its decelerating file along with its original gin file): bronco comp db9 upgrade /dcl eclipse2000 v1 g35 ramp v1 gti 01b /dcl gto 65 /dcl itr pull 01cc mustang gt c /dcl por 928 v8 porsche cayenne /dcl Note: i have added unused sounds, but is not used by any car and for test purpose i used it in bmw m3 street version. Another problem is as stated above, abk sound is prefered by game and there are limited abk files compared to available gin files in game. and priority is first given to abk file so for example if i use cerbera gin file with corvette abk file, the car will sound more of corvette than cerbera(aka bmw original sound). The major problem with abk and gin files is that audio for engine is stored in both gin file and abk file. if anybody knows, feel free to share so that more sounds can be used. the problem is I dont have knowledge of combination of acceltrans, ginsumix rpm, etc stuffs. For Geeks - added every unused sound according to their respective abk files. Earl should not be that much hard (only in locked heat file) 7. Take a challenge of detach the trailer challenge! (only locked heat version) 5. This will give you idea why added unused sounds are unused. the street version uses one of my experimented sound files(only locked heat file version). the cop pattern is changed in unlocked heat file. in unlocked heat level files, when entering safehouse, the heat will reset to 5 as i havent figured it out where it stores heat data. so i seperated the files with locked and unlocked heat levels. Heat level upto 10 is unlocked (other file) but the problem final epic pursuit is locked at heat 6 (facepalm). Now cops will appear in some of blacklist races. removed racecars from traffic (lod is too high for traffic and kits disappear on low memory.) Changelogs (old): 1. GTR Whine is removed from demo sound (somebody complained about it to me). gin files (db9 upgrd, gto 65, por cayenne). Since there is no nissan entry, according to exe, the manufacturer id for nissan is 13. I have tried to fix performance upto my extent. added dummy 350z in garage (it uses subaru model, and wrx_demo entry.) performance data is leftover used and not changed. stats for dumptruck and cement truck will not show as it messes up other performance data. added cop vehicles and some traffic vehicles in garage. NOTE that bmw m3 gtr is present in garage as of now. You just need to replace appropriate model in BMWM3 folder. Added performance data for BMW M3 E46 (non gtr version) in garage. minor changes in blacklist cop appearence. Dont yell at me if you are not using extra options. THIS IS NECESSARY BECAUSE THE CHANGES MADE WILL MAKE YOUR SAVE INCOMPATIBLE. To solve incompatibility, please use extra options by exopts team. ![]() because some features can only be changed at the cost of incompatibility save game file. Dont expect to have much features like carbon. Hello everyone again, Here is very early sneak peek on community patch 1.4 made by me (not actually). ![]()
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